Bounty Hunter - Male
Bounty Hunter - Female
Bounty Hunter Abilities[]
Attacks[]
- Lethal Shot: Your Hero unleashes a powerful shot against the target..
- Deals 200% damage.
- Deals 300% damage.
- Deals 400% damage.
- Deals 500% damage.
- Deals 600% damage.
- Deals 700% damage.
- Deals 800% damage.
- Deals 900% damage.
- Deals 1000% damage.
- Deals 1100% damage.
- Scatter Shot (Req Level 4): Your Hero fires multiple scattered shots.
- Fires 4 projectiles. Each projectile deals 77% weapon damage.
- Fires 4 projectiles. Each projectile deals 84% weapon damage.
- Fires 5 projectiles. Each projectile deals 91% weapon damage.
- Fires 5 projectiles. Each projectile deals 98% weapon damage.
- Fires 5 projectiles. Each projectile deals 105% weapon damage.
- Fires 5 projectiles. Each projectile deals 112% weapon damage.
- Fires 6 projectiles. Each projectile deals 119% weapon damage.
- Fires 6 projectiles. Each projectile deals 126% weapon damage.
- Fires 6 projectiles. Each projectile deals 133% weapon damage.
- Fires 7 projectiles. Each projectile deals 140% weapon damage.
- Explosive Shot (Req Level 7): Your Hero fires a shot that has a chance to explode on impact.
- Deals 160% damage. Has a 30% chance to explode on impact for 600% damage.
- Deals 220% damage. Has a 30% chance to explode on impact for 600% damage.
- Deals 280% damage. Has a 35% chance to explode on impact for 600% damage.
- Deals 340% damage. Has a 35% chance to explode on impact for 600% damage.
- Deals 400% damage. Has a 35% chance to explode on impact for 600% damage.
- Deals 460% damage. Has a 35% chance to explode on impact for 600% damage.
- Deals 520% damage. Has a 40% chance to explode on impact for 600% damage.
- Deals 580% damage. Has a 40% chance to explode on impact for 600% damage.
- Deals 640% damage. Has a 40% chance to explode on impact for 600% damage.
- Deals 700% damage. Has a 45% chance to explode on impact for 600% damage.
Utility[]
- Rapid Fire: Your Hero launches a series of attacks in rapid succession. The primary attack ability is used on each shot.
- Fires 5 times. Damage increased by 170%. Increases critical damage by 200% for 3 seconds.
- Fires 5 times. Damage increased by 190%. Increases critical damage by 200% for 3 seconds.
- Fires 6 times. Damage increased by 210%. Increases critical damage by 200% for 3 seconds.
- Fires 6 times. Damage increased by 230%. Increases critical damage by 200% for 3 seconds.
- Fires 6 times. Damage increased by 250%. Increases critical damage by 200% for 3 seconds.
- Fires 6 times. Damage increased by 270%. Increases critical damage by 200% for 3 seconds.
- Fires 7 times. Damage increased by 290%. Increases critical damage by 200% for 3 seconds.
- Fires 7 times. Damage increased by 310%. Increases critical damage by 200% for 3 seconds.
- Fires 7 times. Damage increased by 330%. Increases critical damage by 200% for 3 seconds.
- Fires 8 times. Damage increased by 350%. Increases critical damage by 200% for 3 seconds.
- Heatseekers (Req Level 5): Your Hero launches heatseeking rockets towards the target area.
- Launches 3 rockets. Deals 600% weapon damage per rocket.
- Launches 3 rockets. Deals 700% weapon damage per rocket.
- Launches 4 rockets. Deals 800% weapon damage per rocket.
- Launches 4 rockets. Deals 900% weapon damage per rocket.
- Launches 4 rockets. Deals 1000% weapon damage per rocket.
- Launches 4 rockets. Deals 1100% weapon damage per rocket.
- Launches 5 rockets. Deals 1200% weapon damage per rocket.
- Launches 5 rockets. Deals 1300% weapon damage per rocket.
- Launches 5 rockets. Deals 1400% weapon damage per rocket.
- Launches 6 rockets. Deals 1500% weapon damage per rocket.
- Smoke Screen (Req Level 20): Your Hero blinds his enemies and enters stealth. Shots made out of stealth deal double damage.
- Blinds enemies for 5 seconds. Dodge Rating increased by 400 for 5 seconds.
- Blinds enemies for 5 seconds. Dodge Rating increased by 800 for 5 seconds.
- Blinds enemies for 6 seconds. Dodge Rating increased by 1200 for 5 seconds.
- Blinds enemies for 6 seconds. Dodge Rating increased by 1600 for 5 seconds.
- Blinds enemies for 6 seconds. Dodge Rating increased by 2000 for 5 seconds.
- Blinds enemies for 6 seconds. Dodge Rating increased by 2400 for 5 seconds.
- Blinds enemies for 7 seconds. Dodge Rating increased by 2800 for 5 seconds.
- Blinds enemies for 7 seconds. Dodge Rating increased by 3200 for 5 seconds.
- Blinds enemies for 7 seconds. Dodge Rating increased by 3600 for 5 seconds.
- Blinds enemies for 8 seconds. Dodge Rating increased by 4000 for 5 seconds.
- Frozen Trap (Req Level 30): Your Hero places a trap that slows and damages enemies in a large area when triggered.
- Lasts for 6 seconds. Deals 440% weapon damage per second.
- Lasts for 6 seconds. Deals 480% weapon damage per second.
- Lasts for 7 seconds. Deals 520% weapon damage per second.
- Lasts for 7 seconds. Deals 560% weapon damage per second.
- Lasts for 7 seconds. Deals 600% weapon damage per second.
- Lasts for 7 seconds. Deals 640% weapon damage per second.
- Lasts for 8 seconds. Deals 680% weapon damage per second.
- Lasts for 8 seconds. Deals 720% weapon damage per second.
- Lasts for 8 seconds. Deals 760% weapon damage per second.
- Lasts for 9 seconds. Deals 800% weapon damage per second.
- Magnetic Trap (Req Level 35): Your Hero places a trap that pulls enemies in proximity to it and explodes after 4 seconds
- Magnetic Trap explosion deals 1300% weapon damage.
- Magnetic Trap explosion deals 1600% weapon damage.
- Magnetic Trap explosion deals 1900% weapon damage.
- Magnetic Trap explosion deals 2200% weapon damage.
- Magnetic Trap explosion deals 2500% weapon damage.
- Magnetic Trap explosion deals 2800% weapon damage.
- Magnetic Trap explosion deals 3100% weapon damage.
- Magnetic Trap explosion deals 3400% weapon damage.
- Magnetic Trap explosion deals 3700% weapon damage.
- Magnetic Trap explosion deals 4000% weapon damage.
- Snipe (Req Level 40): Your Hero carefully aims and fires a powerful piercing shot.
- Deals 3400% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 3800% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 4200% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 4600% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 5000% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 5400% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 5800% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 6200% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 6600% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Deals 7000% weapon damage and causes the first target hit bleed for an amount equal to your critical strike chance. Always critically hits.
- Multishot (Req Level 55): Your Hero unleashes a tide of shots in the direction of your choosing.
- Fires 10 projectiles, each dealing 1650% weapon damage.
- Fires 10 projectiles, each dealing 1800% weapon damage.
- Fires 12 projectiles, each dealing 1950% weapon damage.
- Fires 12 projectiles, each dealing 2100% weapon damage.
- Fires 12 projectiles, each dealing 2250% weapon damage.
- Fires 12 projectiles, each dealing 2400% weapon damage.
- Fires 14 projectiles, each dealing 2550% weapon damage.
- Fires 14 projectiles, each dealing 2700% weapon damage.
- Fires 14 projectiles, each dealing 2850% weapon damage.
- Fires 16 projectiles, each dealing 3000% weapon damage.
Passive[]
- Piercing Ammo: Your Hero's shots have a chance to pierce the target and hit a new one.
- 21% chance to pierce.
- 22% chance to pierce.
- 23% chance to pierce.
- 24% chance to pierce.
- 25% chance to pierce.
- 26% chance to pierce.
- 27% chance to pierce.
- 28% chance to pierce.
- 29% chance to pierce.
- 30% chance to pierce.
- Endurance: Your Hero's life is increased.
Endurance
- Life increased by 11%.
- Life increased by 12%.
- Life increased by 13%.
- Life increased by 14%.
- Life increased by 15%.
- Life increased by 16%.
- Life increased by 17%.
- Life increased by 18%.
- Life increased by 19%.
- Life increased by 20%.
- Charged Ammo (Req Level 6): Your Hero's shots have a chance to strike the enemies with lightning.
- 22% chance to shock enemies for 85% weapon damage.
- 24% chance to shock enemies for 90% weapon damage.
- 26% chance to shock enemies for 95% weapon damage.
- 28% chance to shock enemies for 100% weapon damage.
- 30% chance to shock enemies for 105% weapon damage.
- 32% chance to shock enemies for 110% weapon damage.
- 34% chance to shock enemies for 115% weapon damage.
- 36% chance to shock enemies for 120% weapon damage.
- 38% chance to shock enemies for 125% weapon damage.
- 40% chance to shock enemies for 130% weapon damage.
- Poisoned Ammo (Req Level 8): Your Hero's shots have a chance to poison the target.
- 32% chance to poison for 55% weapon damage. Stacks 2 times.
- 34% chance to poison for 60% weapon damage. Stacks 2 times.
- 36% chance to poison for 65% weapon damage. Stacks 3 times.
- 38% chance to poison for 70% weapon damage. Stacks 3 times.
- 40% chance to poison for 75% weapon damage. Stacks 3 times.
- 42% chance to poison for 80% weapon damage. Stacks 3 times.
- 44% chance to poison for 85% weapon damage. Stacks 4 times.
- 46% chance to poison for 90% weapon damage. Stacks 4 times.
- 48% chance to poison for 95% weapon damage. Stacks 4 times.
- 50% chance to poison for 100% weapon damage. Stacks 5 times.
- Pathfinder (Req Level 10): Your Hero's movement speed, range and basic damage of basic attacks are increased.
- Movement speed is increased by 11%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 12%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 13%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 14%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 15%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 16%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 17%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 18%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 19%. Damage and Range of Basic Attacks increased by 20%
- Movement speed is increased by 20%. Damage and Range of Basic Attacks increased by 20%
- Nimble Fighter (Req Level 12): Your Hero's dodge rating and movement speed is increased.
- Dodge Rating is increased by 50. Movement speed increased by 1%
- Dodge Rating is increased by 100. Movement speed increased by 2%
- Dodge Rating is increased by 150. Movement speed increased by 3%
- Dodge Rating is increased by 200. Movement speed increased by 4%
- Dodge Rating is increased by 250. Movement speed increased by 5%
- Dodge Rating is increased by 300. Movement speed increased by 6%
- Dodge Rating is increased by 350. Movement speed increased by 7%
- Dodge Rating is increased by 400. Movement speed increased by 8%
- Dodge Rating is increased by 450. Movement speed increased by 9%
- Dodge Rating is increased by 500. Movement speed increased by 10%
- Celerity (Req Level 15): Your Hero's attack speed is increased.
Celerity
- Haste increased by 70.
- Haste increased by 90.
- Haste increased by 110.
- Haste increased by 130.
- Haste increased by 150.
- Haste increased by 170.
- Haste increased by 190.
- Haste increased by 210.
- Haste increased by 230.
- Haste increased by 250.
- Tracer Ammo (Req Level ??): Your Hero's has a chance to paint the targets with a combustible catalyst, causing them to be vulnerable to missiles and explosives for 10 seconds.
- 12% chance to paint the targets with a combustible catalyst.
- 14% chance to paint the targets with a combustible catalyst.
- 16% chance to paint the targets with a combustible catalyst.
- 18% chance to paint the targets with a combustible catalyst.
- 20% chance to paint the targets with a combustible catalyst.
- 22% chance to paint the targets with a combustible catalyst.
- 24% chance to paint the targets with a combustible catalyst.
- 26% chance to paint the targets with a combustible catalyst.
- 28% chance to paint the targets with a combustible catalyst.
- 30% chance to paint the targets with a combustible catalyst.
- Intense Training (Req Level 45): Your Hero can cast abilities more often.
Intensive Training
- Ability rate increased by 60.
- Ability rate increased by 70.
- Ability rate increased by 80.
- Ability rate increased by 90.
- Ability rate increased by 100.
- Ability rate increased by 110.
- Ability rate increased by 120.
- Ability rate increased by 130.
- Ability rate increased by 140.
- Ability rate increased by 150.
- Power Infusion (Req Level 55): Your Hero has a chance to increase her power when attacking.
Power Infusion
- 22% damage increased for 6 seconds.
- 24% damage increased for 6 seconds.
- 26% damage increased for 6 seconds.
- 28% damage increased for 6 seconds.
- 30% damage increased for 6 seconds.
- 32% damage increased for 6 seconds.
- 34% damage increased for 6 seconds.
- 36% damage increased for 6 seconds.
- 38% damage increased for 6 seconds.
- 40% damage increased for 6 seconds.